#pragma once
#include "GameRoutine.h"
#include "CustomModel.h"
#include <string>
#include <sstream>

class GameRunning :
	public GameRoutine
{
	std::stringstream buffer;
public:
	GameRunning(GameState &state);
	~GameRunning(void);

	CustomModel *customModel;

	void run();
	void addModel(Model *_model) { customModel = (CustomModel *) _model; };
	inline void pauseGame();
	inline void handleKeys();
};
